Your Online Sample May Be Mostly Gamers

Along with most of the rest of the world, in-person testing for me stopped abruptly in March, 2020. I was about to launch piloting for the final project of my PhD, an electroencephalography experiment studying timing and speech perception – a logistical impossibility in locked down London, both then and now. It was a quick and painful pivot to online behavioural work via Gorilla, but I have to say that it’s been a lot of fun. It’s hard to imagine going back to onerous recruitment, booking people in, taking out cash advances that will take the university months to reimburse me… Online testing is fast, convenient, and easy to implement in general. But there have also been some difficulties, one of which I would like to bring to light, especially for those of us who research speech, music, or run multisensorial and/or temporally dynamic tasks.

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